Ink highlighting in Godot
- GDScript 100%
| addons/ink-highlighter | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| project.godot | ||
| README.md | ||
Highlighting for the Ink scripting language from Inkle.
WARNING: This package is currently alpha quality and only tested on MacOS.
This package requires some setup as it provides highlighting using the node-js library @mavnn/codemirror-lang-ink. You should set this up before opening your first Ink file.
Option 1:
Outside of Godot, run the command npx --package=@mavnn/codemirror-lang-ink@0.10.0 -c gd-highlight.
Your console should ask if you wish to install the package, and then when you say yes it will stop,
waiting for input. Press ctrl-c to cancel the command and then the plugin should work.
Option 2:
Install the package yourself, and then set the correct executable and arguments in the new "Ink/Highlighting" section of the project settings.