Ink highlighting in Godot
  • GDScript 100%
Find a file
2026-07-05 13:35:58 +02:00
addons/ink-highlighter Initial commit 2026-07-05 13:35:58 +02:00
.editorconfig Initial commit 2026-07-05 13:35:58 +02:00
.gitattributes Initial commit 2026-07-05 13:35:58 +02:00
.gitignore Initial commit 2026-07-05 13:35:58 +02:00
icon.svg Initial commit 2026-07-05 13:35:58 +02:00
icon.svg.import Initial commit 2026-07-05 13:35:58 +02:00
LICENSE Initial commit 2026-07-05 13:35:58 +02:00
project.godot Initial commit 2026-07-05 13:35:58 +02:00
README.md Initial commit 2026-07-05 13:35:58 +02:00

Highlighting for the Ink scripting language from Inkle.

WARNING: This package is currently alpha quality and only tested on MacOS.

This package requires some setup as it provides highlighting using the node-js library @mavnn/codemirror-lang-ink. You should set this up before opening your first Ink file.

Option 1:

Outside of Godot, run the command npx --package=@mavnn/codemirror-lang-ink@0.10.0 -c gd-highlight. Your console should ask if you wish to install the package, and then when you say yes it will stop, waiting for input. Press ctrl-c to cancel the command and then the plugin should work.

Option 2:

Install the package yourself, and then set the correct executable and arguments in the new "Ink/Highlighting" section of the project settings.